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A Blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to Blackguards as anti-paladins due to their completely evil nature. No one class makes the best Blackguard, all that is required is a willingness to serve the forces of darkness.

Changes: New spell list. Will require a rebuild to access new spells. These spells are not located in the spellbook, but can be found under special abilities.

- Hit Die: d10. - Proficiencies: All simple and martial weapons, all types of armor, and shields. - Skill Points: 2 + Int Modifier.

RequirementsEdit

Alignment: Any evil. Base Attack Bonus: +6

Skills: Hide 5 ranks.

Feats: Cleave.

AbilitiesEdit

Level

  • 1. Use Poison - Automatic success when coating a weapon with poison.
  • 2. Smite Good - Add Charisma modifier to attack roll.Dark Blessing - Add Charisma modifier to saving throws.
  • 3. Turn Undead - Make undead flee.
  • 4. Sneak Attack +1d6.
  • 7. Sneak Attack +2d6.

10: Sneak Attack +3d6.

Blackguard SpellsEdit

Progression:

L 1 2 3 4
1 1 -- -- --
2 1 1 -- --
3 2 1 -- --
4 2 1 1 --
5 2 2 1 --
6 3 2 1 --
7 3 2 1 1
8 3 3 1 1
9 3 3 2 1
10 3 3 2 2

Spell ListEdit

  1. Inflict Light Wounds, Bane, Doom, Protection from Good, Resist Elements.
  2. Inflict Moderate Wounds, Bull's Strength, Eagle's Splendor, Darkness, Animate Dead.
  3. Inflict Serious Wounds, Circle vs Good, Contagion, Prayer, Greater Magic Weapon.
  4. Inflict Critical Wounds, Planar Binding, Poison, Circle of Doom, Unholy Sword.

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