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The Crafter's Companion Edit

A guide for the crafting system

Crafting SkillsEdit

Crafting areas as defined in the Trade Journal are:

  1. Smelting :Strength and Dexterity (75%/25%)
  2. Weapon Crafting : Strength and Dexterity (70%/30%)
  3. Armour Crafting : Strength and Dexterity (70%/30%)
  4. Alchemy : Intelligence and Wisdom (60%/40%)
  5. Scribing : Intelligence and Wisdom (50%/50%)
  6. Tinkering : Dexterity and Intelligence (50%/50%)
  7. Wood Crafting : Strength and Dexterity (55%/45%)
  8. Enchanting : Intelligence and Wisdom (60%/40%)
  9. Gem Crafting : Dexterity and Charisma (80%/20%)
  10. Tailoring : Dexterity and Intelligence (65%/35%)
  11. Food Crafting : Constitution and Wisdom (60%/40%)

There are two different modifiers for each crafting area. Which ever is the first is the more important one. So make sure you are buffed with items that give you the most in the area that comes first. Percentages are shown in brackets.

How does it Work?Edit

From Helios and Loknar you can access a community building called the Trade Workshop. Within this area you find tables and various workstations, you place the raw ingredients into these workstations, close the workstation and a text dialogue displays that will allow you to choose what it is you wish to make. You will be given a percentage chance of success based upon your craft level and two characters stats, the success or failure of a craft is a D20 roll.

Some workstations require you to be holding certain tools to use them, or require you to have those tools in your inventory; these items are all available from the merchant. They are:


You also need to hold a Miner's Pickaxe to mine ore, a Woocutter's Axe to chop down trees, a Shovel to dig for Clay or sand, or a Skinning Knife to retrieve animal hides.

Diamond-tipped versions of each tool can be made; such tools are unbreakable. The diamond-tipped pick and axe can also be further enhanced to flaming versions.

Optimising Your SkillsEdit

Talk to an already established jewellery crafter to get a variety of rings and amulets to increase your stats in the different areas. There are rings that add +1, +3, +4 to each modifier that are not too hard to make and you should be able to acquire quite cheaply. The amulets add +2 to a stat.

Don't forget that items such as Tulmagg's Belt (Constitution), Nymph Cloak (Charisma), Boots of Striding and Hardiness (Constitution) all have bonuses on them.

You can only ever increase your base modifier by +12, any points after that are not recognised. Say if you have Dexterity items that add up to +15, only +12 of that will be recognised in working out the percentage chance you have of making an item.

What to Make?Edit

Buy up big on the little red crafting (CNR) cards from the merchant. Have an idea of what it is that you wish to make, then work out the path you need to take to make it.

To use these cards you right click and "use" them, a menu pops and you can browse through to what you want to make, it will tell you what is required and also tell you what of those items you have in your inventory. You can "use" these cards even if they are inside your magic bag.

Take a look at making arrows, for example:

You can see that to make one item you need eight crafting areas so you need to work out which area to start crafting in first to reach your goal.

Some of the high level items you are never going to be able to make unless you have very high stats in the modifiers required to make them. Even at level 20 in Enchanting, the Talisman Key can only be made at trivial by a character with very high intelligence and/or wisdom.

Study the cards, and work out items that require the least amount of ingredients to make them. Use these items to learn on. Try to work on items that you have a 70% chance at crafting. 70% is good as you get good crafting XP without getting to disillusioned with failing all the time.

However, Due to the 'Bell Curve' of xp 50% actually gives the highest xp returned for attempts made (ie 10 successes out of 20 attemps at 50% gives more xp than 15 successes at 75%. Keep in mind that if you wish to use the successes in furthur crafting, this won't give you as many attempts next time. 50% is most useful for end of run crafting.

Remember you can decrease and improve the success rate of crafting item by removing and adding buffing gear, play around with your equipment until you reach 70%. You get more XP crafting high level items with buffs then lower level items without. But it can be a trade off between how easy it is to get the required ingredients.

So Where Do I Start in each Area?Edit

  • Smelting - I guess just smelt! Iron is a good ore to start out with. However depending on what area you want to work on next, make the nuggets that will help with that area. Copper and Tin however can be combined into bronze, giving you an additional attempt for no extra mining. Again, this depends on wether or not you have a furthur use for the resultant bronze.
  • Weapon Crafting - Iron daggers. Two ingots of iron and a small mold. These iron daggers can then be used later to coat with titanium, then later again coat with Adamantinum.
  • Armour Crafting - Iron helms. Two ingots of iron and helm mold. A helm mold requires two lumps of clay. Easier to fit in your inventory then wood.
  • Alchemy - The best way to start is by making essences, such as essence of bark and essence of cure. Potions of bless, and cures are popular sellers, as are stoneskin, heals and lesser mind blank. Essences such as Power and Protection will also be needed for weaponcraft, armourcraft and tinkering.
  • Scribing - Scrolls are necessary companents for most of the high level armour and cloaks. If you can't cast spells yourself, a bit of adventuring will collect you a stock of scrolls to duplicate. Make sure you buff and do a few at a high percentage ( to ensure you don't run out of stock), before you strip and progress at 50% or so. Some characters sell scrolls you require in their PC stores. Otherwise use the forums Merchants Crafting and Loot to advertise of any scroll needs.
  • Tinkering - Tinker as an "additive" at whichever other craft you're working on at the time. By this I mean, If you're working on weapons - make small molds. Gemcraft, make ring molds; armour, make helm molds; woodcraft, make small molds for arrowheads or bow cams. If you want to focus on tinkering, a construct is the way to go. Work through copper, iron, platinum and titanium for gears, widgets and watchemacallits, before you start on Titanium Plating. This can also be made in Armour and weapon craft, and will take you a long way towards lvl 20.
  • Wood Crafting - Clubs, then iron tipped clubs, then titanium tipped clubs. Then the real reason you are looking at wood crafting, arrows (of course Bows are here too). High level woodcraft - make Ash Endoskeletons for that construct you have tucked away.
  • Enchanting - Gems or ingots. Whatever tickles your fancy. Remembering that whatever gems you enchant from the first menu, no matter if you only have a 65% chance you only get 2xp for them. So try to buff yourself and make the gems on the second page, anything from Aventurine on. When titanium ingots get to trivial, emeralds are still only at 70%. You will use a heck of a lot of enchanted Titanuim in your life, but be ready to only get 1 xp per piece for the last few levels of enchanting.
  • Gem Crafting - Start out with whatever gems you can do at 70% and go from there. Then move to necklaces, they need less gems then rings, but rings are in more demand and easy to sell. However remember that Silver rings will require essence of power which is Alchemy. Also remember to always cut gems before making dust. That way you double the value for time, even if you are just going to use the gem dust for alchemy. A good step is cutting, polishing and enchanting emerals and then making rings. 4 crafts from the initial emeralds and then something worth money at the end.
  • Tailoring - You can start with Healing Kits, which require simple easy to get ingredients and can be used in your adventuring, however they don't give much XP. Hides are another option. Kill any animal you can find starting with whatever you can do at 70%. Then you cure the hide, and get XP and then tan the hide and get XP, when you get enough you can make bags and leather armor with them. Making bags and cloaks is a profitable progression, although cloaks will require essence of bark.
  • Food Crafting - You don't need many levels in this to be able to make most of the items you will ever need for other areas. Start with making pies as its a multi XP tree for items found in the garden. Once those are at trivial move onto Wizard Wheat Ale or black knight malt, because you'll use these to make Flame potions (alchemy) or construct Lube (more foodcraft)


For all areas of crafting it is worth keeping in mind a visit to the Quartermaster when you have some experience.

How to Collect Resources Edit

The mines and gardens are located by travelling through the Craft Workshop. There are forges in the mines to smelt ore, and workbenches in the gardens for wood, as well as a Tinkering furnace.

Chopping Wood & Mining Ore - Have a powerful weapon in your main hand and your wood axe/pick axe in your off hand. Have them both flamed. Have as many strength items on as possible.

Gem mining - Two gem chisels both flamed. Have as many Dexterity items on as possible. <- *Edit* I've never notice a difference here, a single chisel and no dex seems to be exactly the same

You can click and drag items from your inventory into the crafting workstations. You can dump them one on top of another and the pages will grow as required to a maximum of 25

You can put whole Magic bags in the crafting machines; just don't forget to get them out later.

Bags of fire are found on the Red Dragons in the Fire Blasted Pass, bags of Frost are found on Dural (and his allies) far to the north of Helios, these and other elemental bags are found as loot items, or can be crafted in Tailoring and Alchemy.



Demon Poultry? How to get eggs (if there are not enough for you in the Hutches and you feel like making an effort)

  • Step 1. Get some Corn Grains. Preferably lots.
  • Step 2. Make Corn Grains into Corn Meal.
  • Step 3. Approach the Demon Poultry.
  • Step 4. Get the Demon's attention, and keep it. (talk to the chicken and keep the dialog window open.)
  • Step 5. Drop a grain of corn on the ground. Step off it so the demon can get at it.
  • Step 6. The Demon should then take your offering, and give a satisfied 'cluck'.
  • Step 7. Once the demon has 'clucked', get it's attention anew. You should now be able to get an egg from it. (you have to refresh the dialog window to get the new option.)
  • Step 8. Repeat offerings to get more eggs. Note that after the first egg, it usually takes 2 offerings to get another from the same demon.
  • Step 9. Gather whatever else you needed to make scribing inks and proceed to the ink desk.

Remember, put all your eggs in a bag so you can put it on the ground before you rest so that you dont accidentally eat your hard won eggs.

(Many thanks to PumkinHead, Rarin Werfess and Katheraine for this excellent guide and to GuppyShark for the original that inspired it!)

The Crafting RatingEdit

The crafting rating is a number that represent your actual ablities in that trade skill. The higher the number, the more you can make. Just a note, the crafting rating does not replace the existing XP and Level system used by crafting. The rating is only used for feedback.

The crafting rating is calculated using a combination of your crafting level and your ability scores in exactly the same way that the chances to complete a crafting are calculated. If your level increases, your rating goes up. If your ability scores go up, your rating will also go up. In fact 1 point increase in your rating, is equivilant to an increase of 5% chance of success. Buffs and Equpiment matter for your rating. So buff up and wear your best gear to maximise your rating.

The rating is only calculated and updated after you successfully complete a craft. It doesn't matter what the craft was. Your crafting rating will not go down. It always keeps your highest rating.

For general items, here is a list of what various ratings mean:

40. Superlative Trivially
39. Superlative at 95%
38. Superlative at 90%
37. Superlative at 85%
36. Superlative at 80% Peerless Trivially
35. Superlative at 75% Peerless at 95%
34. Superlative at 70% Peerless at 90%
33. Superlative at 65% Peerless at 85%
32. Superlative at 60% Peerless at 80% Superior Trivially
31. Superlative at 55% Peerless at 75% Superior at 95%
30: Superlative at 50% Peerless at 70% Superior at 90%
29: Superlative at 45% Peerless at 65% Superior at 85%
28: Superlative at 40% Peerless at 60% Superior at 80% Enhanced Trivially
27: Superlative at 35% Peerless at 55% Superior at 75% Enhanced at 95%
26: Superlative at 30% Peerless at 50% Superior at 70% Enhanced at 90%
25: Superlative at 25% Peerless at 45% Superior at 65% Enhanced at 85%
24: Superlative at 20% Peerless at 40% Superior at 60% Enhanced at 80%
23: Superlative at 15% Peerless at 35% Superior at 55% Enhanced at 75%
22: Superlative at 10% Peerless at 30% Superior at 50% Enhanced at 70%
21: Superlative at 5% Peerless at 25% Superior at 45% Enhanced at 65%
20: Superlative at 0% Peerless at 20% Superior at 40% Enhanced at 60%
16: Superlative at 0% Peerless at 0% Superior at 20% Enhanced at 40%
12: Superlative at 0% Peerless at 0% Superior at 0% Enhanced at 20%

Also here is a list of other items and the ratings for trivial.

Alchemy

  • Potions of Heal : 28
  • Potions of Restoration: 32
  • Potions of True Seeing: 34
  • Essence of the Dragons: 40

Food

  • Beholder Paste: 24
  • Hardened Ancient Dragon Heart: 26

Tinkering

  • Construct Token: 32
  • Talisman of the Dragon: 36
  • Rod of the Elements: 40

Enchanting

  • Talisman Key: 40
  • Enchanted Wurm Weapon Hilt Insert: 36
  • Enchanted Wurm Plating: 36
  • Enchanted Rage Spider Queen Silk Cloth: 36

Scribing

  • Superlative Staffs: 40
  • Scroll of Dragon Loathing: 40
  • Level 9 Scroll Duplicating: 40
  • Level 9 Scroll Scribing: 36

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